homestoryboard18 NewsStoryboard18 | Kingslayers, Brutal Bishops, Krazy Knights: What’s fuelling newfound chess craze?

Storyboard18 | Kingslayers, Brutal Bishops, Krazy Knights: What’s fuelling newfound chess craze?

Creators and influencers on the internet are making chess more accessible and fun for younger people, which could open up opportunities for brands to engage with the sport and new audiences.

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By Priyanka Nair  Nov 18, 2021 1:48:07 PM IST (Updated)

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Storyboard18 | Kingslayers, Brutal Bishops, Krazy Knights: What’s fuelling newfound chess craze?
Before the violent survival drama Squid Game took the world by storm and, bizarrely, got six-year-olds in Mumbai playgrounds hooked to a Korean children's game, another Netflix series turned a many centuries-old game into one of the hottest sports of the year.

In 2020, when The Queen’s Gambit was released, little did the makers realise the impact it would have on the world of chess.
Almost immediately after its release, Google reported that searches for ‘chess’ were at their highest level in 14 years. Search volumes for 'How to play chess', according to Netflix, also hit a nine-year peak. In the US, sales of chess boards increased by triple digits. The Queen’s Gambit became one of Netflix’s most-watched scripted shows.
The chess bug spread to locked-down India too. ChessBazaar, a manufacturer and supplier in Amritsar, Punjab, recorded sales worth $380,000 in November-December 2020, as opposed to $110,000 for the same period in 2019, according to a feature in Forbes India.
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Set in the 1960s, The Queen’s Gambit is a story of an orphaned chess prodigy Beth Harmon who struggles with drug addiction while on a quest to become the greatest chess player in the world.
The series, it seems, has inspired many young women to play the 1,500-year-old game. In India, there are 70 grandmasters, less than 22 are women. The All India Chess Federation is witnessing a surge in women's participation in online matches and tournaments over the past year.
But The Queen’s Gambit was rocket fuel for a heating-up chess scene in the country, driven by social media and content creators who are actively building a community around the game.
Chess x Creators
Stand-up comedian and YouTuber Samay Raina’s enthusiasm for chess comes from his grandfather, who encouraged him to take up the game to stay focused and sharp, right from his school days. Raina started live streaming chess games during the lockdown “just to pass time,” and slowly saw interest pouring in from every corner of the world. It started with 40 viewers and now an average of 70,000 people tune in to watch live streams of chess on his channel, Raina tells Storyboard18.
Raina believes there is a much larger community out there waiting to be tapped. People from different walks of life are coming together not only to play the game but also to engage and learn all about it, says the 24-year-old Youtuber.
That led to the creation of the Chess Super League (CSL). Raina along with International Master (IM) Sagar Shah, who is also the CEO of ChessBase India, and e-sports company Nodwin Gaming came together to set up CSL. The first season of the league recently concluded, but they are preparing for the next one, and a possible league for only juniors is in the works, hints Raina.
The Chess Super League was the first property that was launched after Nodwin’s acquisition of the gaming business of OML, the Indian artist and event management company and content production house.
Building a league of players and viewers
The teams - The Kingslayers, Brutal Bishops, Krazy Knights, Pivotal Pawns, Quintessential Queens and Ruthless Rooks, were spearheaded by franchise owners who support and represent their squad through the CSL.
The franchise owners of the debut edition held in October 2021 included popular comedians and Youtubers Tanmay Bhat, Biswa Kalyan Rath and Zakir Khan; rapper/musician/producer Raftaar (Kalamkaar); gamer MortaL (S8ul), Youtuber and mentalist Suhani Shah; and Shreyas Srinivasan, CEO of PayTM Insider. Indian badminton ace Saina Nehwal has also invested in a CSL team.
“Chess, which has origins in India, is under-promoted. Players are underrated too. Mainly, because coaching is an expressive affair. With Chess Super League, we want to channel more opportunities for players. With the community of content creators coming together, the interest and the reach are increasingly positive,” says Raina.
Sidharth Kedia, CEO, Nodwin Gaming, tells Storyboard18, although chess is a popular game across the country, there is an important task for brands supporting it. To encourage youngsters to come aboard, brands should communicate to the youth that, “the game not only sharpens cognitive skills but also teaches you patience and strategy,” says Kedia. The company’s marketing plans for promoting chess are heavily focused on younger people.
Crypto startup CoinDXC and D2C personal care brand Mamaearth are also associated with CSL.
Mastering marketing of the game for a new audience
It took two decades for India's Grandmaster count to go from 1 to 20. Viswanathan Anand became the country's first Grandmaster in 1987. Today, India has 70 Grandmasters. Tata Steel Chess tournament, India’s only world-class chess event that kicked off this week has made Anand the mentor to the Indian players in the event.
The Indian challenge will be spearheaded by top chess players like Vidit Gujrathi, Adhiban Baskaran and Dronavalli Harika. Leading the young brigade are Nihal Sarin, R Praggnanandhaa, Karthikeyan Murali, D Gukesh, Raunak Sadhwani, Arjun Erigaisi and R Vaishali.
A few creators are invited to cover the event for wider reach.
The involvement of social media influencers and creators has given the game the push it needed, says Jigar Rambhia, national director – sports, Wavemaker India. “For any sport to do well, it needs to be viewer-friendly,” he says. As creators are adding the “fun” element to the game, it will attract newer fan bases, believes Rambhia.
Gaurav Bahirvani, founder and CEO, One One Six Network, has similar views. “The elitist approach to chess must be dropped first. I think the game must be repositioned to cater to anyone who is interested in learning or developing their skills further.” Bahirvani suggests, “A national-level campaign must be put in place by the sports ministry” to drive further interest in the same from all pockets of the country.
Today, the best way to market anything is to create content around it. The Queen’s Gambit was the initial trigger, but with global audiences making content around chess either as videos or streams has enabled a huge “potential audience” to cross over the line. Bahirvani concludes, “Indian content creators must focus on creating quality content, which not only talks about the game or streams it, but also enables viewers to connect the game to their lives.”

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