homeviews NewsZoomed Out: Here’s why the GST Council meeting ducked the online gaming issue

Zoomed Out: Here’s why the GST Council meeting ducked the online gaming issue

The draft rules say that online games will have to register with a self-regulatory body, and only games cleared by the body will be allowed to legally operate in India. Online gaming companies will not be allowed to engage in betting on the outcome of games, the proposed rules say. While all these are inevitably leading to delay in the GST reforms on online games, the government should not be seen to dither or thrive when things are ambivalent.  

By S Murlidharan  Feb 22, 2023 11:12:29 AM IST (Updated)

4 Min Read

The 49th GST Council meeting held in New Delhi on 18th February predictably skirted the issue of GST on online gaming.  Thus, it is status quo, that is 28 percent GST on online gaming without indulging in hair-splitting as to the game involves skill or just chance.  Earlier, games of skill attracted a softer 18 percent whereas that of chance attracted 28 percent.  
A game of skill is one where the outcome is dependent on the expertise, practice, and experience of the player and not merely on chance. Some examples include rummy and fantasy sports games like Dream 11.  Whereas games of chance are treated similarly to betting, gambling, and horse racing. Thus, they were earlier subject to Rule 31A of the CGST Rules, 2018, which charges a higher GST rate.
However, the line between skill and chance can be thin often as was the case with Gameskraft Technology. The Directorate General of GST Intelligence (DGGI) had issued a INR 21,000 crore show-cause notice to the Karnataka based online gaming company, Gameskraft Technologies Private Limited on the ground it had not depositing GST for the period between 2017 and June 2022. Amidst the Gameskarft controversy, the GST Council had constituted a panel of Group of Ministers (GOM) to examine and formulate a revised GST structure for online gaming industry.