hometechnology NewsSudden banning of apps and games affects industry, gamers and creators: Gamerji founder

Sudden banning of apps and games affects industry, gamers and creators: Gamerji founder

CNBCTV18.com caught up with Soham Thacker, the founder of Gamerji and had a freewheeling conversation covering the inception of Gamerji, the growth of the company, investor outlook on the gaming industry, support from the government, and what careers which can be built in the gaming industry. 

By Prakhar Sachdeo  Apr 22, 2022 3:33:18 PM IST (Updated)


Gamerji is one of India's fastest-growing e-sports companies. Gamerji promises to bridge the gap between amateur amd professional gamers through its e-sports tournaments. The platform has been conceptualised in a way where gamers can compete, share content and win prizes.  The Gamerji mobile app has over 2.3 million users and has conducted over 29,000 matches since its inception. Some of the most popular games on the platform are Clash Royale, Call of Duty Mobile, FIFA Mobile, WCC3 and Ludo.
CNBCTV18.com had a freewheeling conversation with Soham Thacker, founder of Gamerji, covering the inception of Gamerji, the growth of the company, investor outlook on the gaming industry, support from the government, and what careers which can be built in the industry.
Q: What led you to establish Gamerji?
ST: I have been a gamer for 20 years. But I was an average gamer. Plus I never had the right platform to express or compete as a gamer. So, I realised that the gap still persists. Most gamers still play games in their bedrooms, outside colleges, or outside cafes. They don't have a platform where they can improvise their skills or find like-minded people. And that community approach to gaming was missing. To address that I established Gamerji. The platforms helps you to participate in virtual tournaments, build your gaming stats and participate in pro-leagues.
Q. How has Gamerji grown since it got established?
ST: Gamerji started as a beta product in 2019. In 2020 came the lockdown and we saw some crazy surge in numbers. At that time we were catering to 50,000-70, 000 people. Today we have around 25 lakh people on the platform. We initially had only two games on the platform. Now, we have around 18 games on the platform.